Friday, September 5, 2025

Matrix Talents Tier 1-3

 


Group 9 Matrix WIP

This group specializes in hacking, Matrix combat, data manipulation, and cyberwarfare.

Tier 1

Basic Hack

You can hack into low-security systems with ease.

         Effect: If the TN of a non-extended Hack check is 20 or less, you can perform it as a Minor action instead of a Major action.

Data Surge

You can overload a system with data, causing minor disruptions or confusion.

         Effect: Overload a system, causing it to malfunction for 1 round (e.g., cameras go offline, doors lock, etc.).

Matrix Perception

You can easily find hidden data or weaknesses in digital structures, giving you an edge in the Matrix.

         Effect: Gain Advantage on checks to spot hidden data, traps, or vulnerabilities in the Matrix.

Signal Boost

You can boost your signal strength or hacking range, allowing you to operate from farther distances.

         Effect: Increase your hacking range by 50% or boost your connection strength, reducing the chance of interference or disconnection.

Tier 2

Advanced Hack

You can hack into secure systems with ease.

         Effect: If the TN of a non-extended Hack check is 30 or less, you can perform it as a Minor action instead of a Major action.

         Prerequisite: Basic Hack

Data Steal

You can steal valuable information from secure systems without leaving a trace.

·         Effect: Gain Advantage on Scan checks to extract data from secure repositories. If you score at least a Significant success, you generate 1 less step (2 on a Complete success) of Overwatch score. Since Scan generally speaking generates low Overwatch to begin with, this can let you operate without drawing the attention of GOD. There is no effect on Hack checks.

Firewall Bypass

You are intimately familiar with firewall design – and how to bypass them.

  • Effect: Gain Advantage when on Hack checks when attempting to bypass Firewalls.

·         Prerequisite: Basic Hack

Matrix Combatant

You are an expert at virtual combat.

  • Effect: Gain +2 bonus to attack and defense rolls when engaging in Matrix combat.

Tier 3

Cyberwarfare

Your cyber attacks are unusually powerful.

·         Effect: You deal 1d6 damage in Matrix combat. This damage bypasses standard defenses, so roll it separately or use a different colored die.

Network Control

You can briefly take control of a subnet or device, bending it to your will.

  • Effect: When you successfully hack something, you gain control of the device or subnet for 1 round (+1 round per decree of success). You can force it to perform normal actions within its capabilities. You could, for example, make a subnet ignore your presence, deactivate all ICE, turn it hostile to another avatar, or have a drone open fire on someone or make it crash.
  • Note: You can hack stuff and control it without this feat, but that type of control requires major effort on your part, whereas with this talent, you can direct the system as a free action.

Ultimate Hack

You can hack into high-security systems with ease.

         Effect: If the TN of a non-extended Hack check is 40 or less, you can perform it as a Minor action instead of a Major action.

         Prerequisite: Advanced Hack

Tier 3 Enabled

 


What it says on the tin: Tier 3 is now unlocked regardless of total XP gained up until this point.

Chapters Campaigns

The Big Idea: Chapter-Sized Stories

We’ve usually run one massive campaign that goes on for years. That’s given us sprawling worlds and deep characters — but it can also get overwhelming, and sometimes (always?) we fizzle out without a clear ending.

I’d like to try something different: a Chapters format.

  • Each Chapter is a self-contained arc (about 8–12 sessions).

  • It has a clear beginning, middle, and end.

  • At the end of each Chapter, we pause, reflect, and decide together if we want to:

    • Continue to the next Chapter in the same setting, OR

    • Switch to a different world for a while, then return later.

Think of it like seasons of a TV show: each has its own story, but they can build into a larger saga.


The Menu: Six Concepts

Here are six Chapter pitches, grouped by setting. Tentatively, we might rotate settings — one 2297AD, then one Argentum, then one 40K, then back around. Nothing is set in stone here — we could pick entirely different settings — but I think three settings is about as much as a rotation system can handle.

2297AD (Hard Sci-Fi, Gritty Frontier)

  1. Ghost Soldiers – Washed-out veterans offered a second chance by a secret benefactor. Off-the-books missions, deniable ops, survival without support.

  2. Legionnaires of the Frontier – Soldiers of the French Foreign Legion, stationed on the edge of human space. Official, but expendable. Camaraderie, hard soldiering, and danger in the dark.

Argentum (Dark Epic Fantasy, Myth & Memory)

  1. The Forgotten Truth – Ordinary people living ordinary lives… except they know something is wrong with the world. Strange dreams, glimpses of impossible things, and then an Incident that cracks reality wide open.

  2. Legends in the Making – Adventurers striving to forge their own legend, so the Silver City will recognize them as equals. Ambition, glory, and the price of being remembered forever.

Warhammer 40K / 30K (Grimdark, War & Betrayal)

  1. Broken Spears – Loyalist Space Marines stranded behind enemy lines after a failed relief effort. Forced to survive with limited resources and interact with ordinary humans they must inspire or recruit to their cause.

  2. Shattered Crusade – Expeditionary fleet in the later Great Crusade, cut off by vast warp storms. Paranoia spreads, loyalties strain, and not every ally is what they seem.


The Full Pitches


2297AD: Ghost Soldiers

You are all washed-out veterans — former soldiers, cops, or security operators who’ve been chewed up and spat out by the system. Maybe you were wounded, maybe you got court-martialed, maybe you just burned out. Either way, your careers are over… or so you thought.

Now, a secret benefactor reaches out. They have the resources to fix what’s broken — cybernetics, medical treatment, debts erased. They’ll pay you well, too. The catch? Your missions will be off the books. No official sanction, no backup, no rescue if things go wrong.

You’ll be a deniable asset, pushed into the dirtiest corners of human expansion in 2297. Maybe you’re investigating strange events on a frontier colony. Maybe you’re sabotaging a rival power’s black project. Maybe you’re protecting humanity from a threat nobody even wants to admit exists.

This is your second chance — but it comes at a price.


2297AD: Legionnaires of the Frontier

The French Foreign Legion in 2297 is more than a fighting force — it’s a place to disappear, to start over, or to bury the past. Nobody asks where you came from, or why you joined. Maybe you’re running from debts, from dishonor, from the law… or maybe you just wanted to test yourself alongside some of the hardest soldiers humanity has to offer.

Life in the Legion is brutal but simple: march, fight, survive. You’re shipped out to the edges of human space, where colonies teeter between survival and collapse, where rival powers circle like wolves, and where strange discoveries hint at dangers beyond politics.

Your orders are clear: do what the Legion tells you, go where they send you. But what happens when the mission shifts from hard soldiering to something darker — covert operations, shadow wars, or threats no briefing could prepare you for?

In the Legion, you’ll find brotherhood, danger, and no way back.


Argentum: The Forgotten Truth

You are ordinary folk in an ordinary land. Farmers, smiths, clerks, soldiers. Life is simple, predictable… almost too predictable.

And yet — you know something isn’t right. You dream of places you’ve never seen, but which feel achingly familiar. You catch glimpses of strange creatures in the woods, shadows in the corners of your vision. Sometimes you remember something vast and important — but it slips away the moment you reach for it.

Everyone else seems fine. They laugh at your unease, dismiss your visions, or treat them as madness. Maybe they’re right. Maybe you are going mad.

Then, there is the Incident. A disaster, a murder, a supernatural event that no one can ignore. Suddenly the fragile surface of your world cracks wide open. What lies beneath is darker, stranger, and far more dangerous than you ever imagined.


Argentum: Legends in the Making

In this world, everyone knows the truth:

  • The Silver City is where the worthy ascend, their legends preserved for all time.

  • The City of the Gods awaits only those whose deeds echo across the ages.

You are not content to live and die in obscurity. You dream of greatness. Of adventure, of battle, of sacrifice, of deeds so bright they cannot be forgotten. If you can forge your own legend, the masters of Argentum will welcome you as equals… and perhaps, one day, even the gods themselves will call you kin.

Your journey begins humbly — a band of would-be heroes seeking their first true tale. But what will you risk to make your mark? What will you sacrifice to etch your name in eternity?

And what if the truth is not what you’ve been told?


40K: Broken Spears

The war was supposed to be won. A relief fleet was sent to liberate a besieged Imperial world. But everything went wrong. The fleet shattered, the enemy entrenched, and the world burns.

Now you, a handful of loyalist Astartes — survivors from different Chapters — are trapped behind enemy lines. Cut off from support, low on resources, and forced to rely on the courage of ordinary humans, you must find a way to complete your missions: destroy enemy strongpoints, rally resistance, and hold out against impossible odds.

The Emperor’s angels are mighty, but here you are more than warriors — you are symbols of hope, leaders of men, and sometimes the only thing standing between survival and oblivion.


30K: Shattered Crusade

The Great Crusade rolls on. The stars burn bright with conquest as the Imperium unites world after world. You are part of an expeditionary fleet, proud to carry out the Emperor’s will at the edge of known space.

Then, disaster. Without warning, vast warp storms erupt, severing all contact with Terra. Your fleet is stranded, cut off, adrift in hostile regions. The dream of unity becomes isolation — and worse, something is wrong within the fleet itself. Whispered doubts spread, loyalties strain, and not all allies can be trusted.

Is this a test of faith? A cosmic accident? Or the first tremors of something greater stirring in the galaxy?

Here, at the edge of the Great Crusade, you must decide: hold true to your oaths, or carve out a new destiny in the chaos.


Final Thoughts

This is just meant to get the mind working. No immediate answer is required — just take a look, let it simmer, and share your thoughts when you’ve had time.

One neat possibility is that this approach could also let us revisit old, beloved campaigns. Instead of trying to fully restart something that fizzled (usually for a mix of reasons), we could return for a single Chapter or two — not necessarily right after where we left off, but at some narratively interesting point in the future. That way, we can enjoy the highlights of a world we love without being trapped by its old baggage.

I don’t have all the answers here. Maybe this will be fantastic and give us a new rhythm for our games. Maybe we’ll find that we really do prefer sticking with a single long-running story. Either way, I think it could be worth trying.

Feedback is very welcome.

JOURNAL ENTRY – PHILIP HARROWFIELD // SEPT 27-OCT 5, 2097

Some days I forget I’m supposed to be managing a concert tour. Halo’s show might be the face of it all — the roar of crowds, the global streams, the memes — but behind that curtain? There’s an empire taking shape.

Skyway Elite is the tip of the spear. Entertainment, simsense, new Halo concepts, Phoenix Rising reviews, whole “reality” constructs being test-piloted for the next phase. The ratings feed the machine, and the machine feeds me.

Then there’s the Axon Research Initiative. Digging into the magical past to unlock the future. Academic on the surface, but the implications are anything but. A team of scholars and conjurers picking apart the bones of the First and Second Ages, mapping power where others see only myth. Velaxas. The Obsidimen. Resonance. The End of Ages. Life on other worlds. Induced Awakenings. Cures for all your woes. The past pas the power to unlock the future.

Ironview Holdings LLC is the other hand. Not the district — the company. Darklight revenues sluiced into opportunities across the globe, from Norway’s fjords to Indonesia’s island chains. Risk and emerging markets, dressed up in glossy investor decks. Truth is, those markets only open because of my personal connections — to dictators, warlords, semi-legal dynasties. You don’t get those deals without shaking the right bloody hands.

The coalition against Velaxas remains fragile, every meeting another balancing act. To some, I’m the glue; to others, the interloper. And the work doesn’t stop there. Samarkand is its own theater — clandestine operations I won’t commit to paper, the kind that only exist because they’re denied. And speaking of Samarkand: Vivek and his daughters won’t just fade quietly into myth.

Philip Harrowfield handles the boardrooms, the press calls, the appearances. TB mutters about power left on the table, enemies not yet crushed. Wizkid runs his own parallel campaign in the Matrix, building, tinkering, probing.

Three voices, one body, and not enough hours in the day.

What ties it together is momentum. If I stop moving — if any of us stop moving — the whole structure collapses. 

So we don’t.

We build, we burn, we smile for the cameras.

Sept 27 — Vancouver

Shiawase Stadium. Packed to the rafters, drones buzzing like flies over sugar, and the air thick with AR overlays. Tonight was supposed to be just another concert, another triumphal stop.

Instead, Halo took the stage and announced — without pre-clearance — her “lifelong ties” to the Universal Brotherhood. She spoke about handouts in Redmond, about their “self-improvement” courses, about how they helped her find focus when she had nothing. Delivered in HD simsense, raw and sincere. Hard to argue with. Hard not to believe.

It’s not what we agreed to. Not quite. She framed it as gratitude, not allegiance, but the nuance is already lost to the feeds. The story is “Halo endorses the Brotherhood.”

I’ll keep digging. Mr. Black and his team are already busy with the list Wizkid pulled — seventeen hundred “problematic” members, flagged for further action. Some will be nudged, some erased. I could call in Aztechnology assets, or even UCAS intelligence, if I need muscle. But for now, the shadows are cleaner.

Philip Harrowfield hates this development.
TB smells prey.
Wizkid shrugs: “she’s making a play.”

Sept 28 — Seattle, Renraku Megadome
Seattle — always wet, always wired, always restless. Halo leaned into it, called the city the bridge between East and West, “sometimes troublemaker, never boring, always raining.” The crowd ate it up.

I smiled the whole time, the perfect boyfriend-board member-producer. Inside, TB grumbled about wasted potential; Wizkid spent the whole set mining the crowd’s AR overlays for exploitable code.

Sept 29 — Seattle, Street Concert

Different venue. An old sports stadium, the smell of soy-dogs and cheap synth-beer heavy in the air. This one was for the streets: orks, trolls, humans stacked ten to a flat in Ironview, all there to scream themselves hoarse.

Halo thanked Silvia McKay by name — the local councilwoman — for “helping turn Ironview around.” A lie, of course. McKay did nothing except show up for ribbon-cuttings. But now? She’s a hero, and with a little more guidance, she might even be a mayoral candidate one day.

The tour officially “ended” here. Halo told them the Darklight chapter was closed, and that Tenochtitlan on October 8 would mark the beginning of “something new.” No details. Just promises. Clever girl. Keep them guessing, keep them thirsting for the blessings of the Goddess.

Sept 30 — Seattle, Semi-Private Show

Invitation-only. Power brokers, sponsors, old friends of the tour. Halo gave them exactly what they paid for: exclusivity. I gave them handshakes and subtle offers.

Oct 1 — Departure for Tenochtitlan

Seattle fades into the mist again. My new home is the old heart of the empire: Tenochtitlan.

I’ll always keep ties to Seattle — TB won’t let me sever them even if I tried — but the Board seat binds me here. The neighbors are also colleagues, rivals, potential allies. The trick is to be useful without being threatening, to offer opportunities without painting a target on my back.

Aztechnology’s Board is… wildly energetic and dysfunctional at the same time. Members sabotage each other’s projects, undercutting divisions for personal gain. And they constantly interfere with operations, not trusting the top executives to do their jobs without oversight. 

But you never strike the Board directly. Never. That way lies the obsidian knife. To win here, you have to be clever. And I am exceedingly clever.

Oct 5 — Tenochtitlan, The Black Flame

Grand Inquisitor Natti requested my presence. At least officially, that's what he did, but really, it was me accepting his challenge — or invitation — depending on how you frame it. To prove that I am all that he hopes I am.

He brought me before the Black Flame. An ancient source of arcane power, burning darkly since before memory, since before this city had its current name. Natti claimed stewardship, tracing a line of guardians who “took over” from the previous ones — meaning they killed the locals and claimed the fire during the Conquest.

The Inquisition serves Aztechnology, yes. But not entirely. The inner cadre — the cabal who know the Flame — serve it first. Natti hinted that some of my fellow Board members are Disciples, though he did not say who. Perhaps not all of the Inquisition even knows.

When I reached out and the flame touched me, the Sun-Stone woke from its slumber. Again, it opened the gates for power, and arcane energies surged through me, threads of my ancient legacy unspooling. Without the stone... I would have been touched — but not transformed.

Thursday, August 28, 2025

Voices from Seattle Streets

 

Downtown (Westlake Mall, interviewed by SNN stringer):

“Look, if Halo says the Brotherhood helped her, I believe her. Maybe they did some shady stuff back in the day, but who hasn’t? If they’re handing out food and hope, I don’t see the harm.” — Tasha, 24, office clerk

Redmond (Tourmaline, near a soup line):

“I used to line up for their soykaf too. Back then, it was the only hot drink I’d get all week. But my cousin went to one of their ‘classes’ and never came back. You tell me what that means.” — Jorge, 36, day laborer

Bellevue (corporate sector café):

“It’s a PR stunt. Every corp knows attaching yourself to a cause sells. She picked the Brotherhood because it’s edgy and gets people talking. Next month she’ll be onto something else.” — Keiko, 29, Horizon junior exec

Tacoma (docks):

“Frag the Brotherhood. Frag Halo too, if she’s with them. I lost a whole crew to something those guys conjured. You don’t forget something like that. I don’t care if she sings like an angel.” — “Big Sam,” 50s, longshoreman

Capitol Hill (nightlife district):

“It’s kinda poetic, don’t you think? She’s using the very city that chewed her up to build something new. Maybe she’s the one who can make the Brotherhood safe this time.” — Ash, 19, art student

Matrix Chatter: “Halo + Brotherhood = ?”

 


[ShadowSEA thread: “Halo’s Gone Buggy?”]

Sp1tefulOrk: She’s either the bravest star in the world or the dumbest. Brotherhood = BAD. Period. End of file. Anyone still remember the missing persons scandals? Or do the kids just see glitter and AR fireworks now?

PinkNoise: She’s genuine. You could feel it in the simsense. You can’t fake that level of emotion.

K@rmicCycle: Please. Emotions can be induced. That whole concert smelled like a simsense conditioning run. Who benefits? The Brotherhood, obviously.


[ChummerNet / Celebrity Board]

HexKitten88: Okay, but what if this is just her new persona? Like when artists go “political” to stay relevant. She’s just riding the wave.

NeoConquistador: A political persona that lines up with the most infamous cult in North America? Smart career move. Real smart.

TrashPanda_13: Or… she’s been a sleeper agent all along. Think about it. Orphaned in Redmond, “helped” by the Brotherhood, rises to mega-stardom, and now activates as their global face. Textbook deep-cover.


[Seattle Local / OpenBoard]

RentonDad77: I lost my sister to those fraggers back in ’58. Now this pop tart is telling us they’re saints? Sorry, not buying it.

RainCityRebel: Look, people hate the corps, people hate the government. The Brotherhood gives out food and classes. Who else is doing that? At least they try.

ConcreteGhost: Yeah, until they try to eat your soul.


[JackPoint leak — unattributed commentary]

“It’s not about whether she believes it. It’s about whether they believe her. The Brotherhood just won the PR jackpot: youth credibility, media saturation, and emotional testimony in full HD simsense. They don’t even have to recruit — the fans will do it for them.”


[Conspiracy Blog: The Black Ledger]

Post Title: Halo, the Corpse, and the Hive
Halo is not a saint. She is not a victim. She is an asset. Who owns her contract?Aztechnology. Who’s been quietly laundering nuyen through Brotherhood “charities”? You connect the dots.
If you think this is about faith, you’re already lost. This is about control. Your body. Your mind. And now also your soul.


[FanSpace / Comments on Halo’s official feed]

C@rl0sLuvsHalo: I was in Manilla. She saved my life when she sang against the storm. If she says the Brotherhood’s good, then it’s good. Period.

AwakenedMom97: Sweetheart, no. Please. Don’t go near those people. They’re poison.

Seattlite420: Honestly, I don’t care if she’s a bug shaman or a corp stooge. The concert was 🔥🔥🔥.

SeattleNewsNet Special Report — September 28, 2097

 


Halo’s Brotherhood: A Pop Icon’s New Mission
Byline: Jada Kim, Staff Correspondent

VANCOUVER — Halo’s Vancouver concert on the 27th was already expected to be one of the highlights of her globe-spanning Darklight tour. But no one could have predicted her final act of the night: a deeply personal revelation that she is now officially a member of — and, she says, a long-time supporter — of the Universal Brotherhood.

Projected in full HD simsense, the young star’s voice broke as she described her early years in Redmond. “I was cold. I was hungry. And I was alone. The only people who offered me food, clothing, and shelter were the Brotherhood volunteers handing out soykaf and blankets. They treated me like a person when no one else did.”

She went on to describe how low-tier “self-improvement classes” offered by the Brotherhood gave her a sense of focus, teaching discipline and clarity she credits with shaping her meteoric career. “They helped me believe I had a future. They didn’t give me fame — they gave me hope. And sometimes that’s more important.”

A Controversial Legacy

The Universal Brotherhood has long been one of Seattle’s most controversial institutions. In the 2040s–2050s, its promises of unity and transformation drew millions of vulnerable people. But its fall was just as dramatic.

The old Seattle chapter collapsed amid accusations of cult-like behavior, mysterious disappearances, and links to dark, arcane research. The official story is that the Northwestern lodges were “purged and restructured” in the late 2060s, with oversight shifting to newer leadership in the Northeast.

Today, the Brotherhood emphasizes charitable work: food drives, shelters, job training, and public outreach. But suspicions linger, especially in Seattle, where memories of “the bad old days” remain fresh.

A New Northwest Lodge?

Halo insists she is not naïve to the past. “I’ve heard the rumors, I know the history. But I also know what I lived. If there was corruption, it was torn down years ago. What remains is an organization trying to do good in the world — and I want to help lead that effort here in the Northwest.”

When pressed on whether she intends to formally lead a new lodge of the Brotherhood, Halo smiled and said only: “Let’s just say I’m ready to give back. People believed in me when I was nothing. Now it’s my turn.”

Skepticism Remains

Analysts remain cautious. The Brotherhood’s charitable arms are undeniable — and Halo’s personal testimony is compelling. But some critics note how convenient it is for the group to be linked to one of the world’s most bankable pop stars.

Others question whether her story is fully credible: was the Halo of yesterday really just another street kid in Redmond, or is this part of yet another carefully curated narrative? Halo, the Universal Communist. Halo, the Universal Corporate. And now, Halo of the Universal Brotherhood.

Yet it is difficult to doubt her sincerity when her emotions were broadcast, unfiltered, to tens of thousands. For many fans, that alone is proof.

What Comes Next

What is certain is that the Universal Brotherhood now has the spotlight again — not through scandal, but through song. With two final homecoming concerts in Seattle this week, Halo’s message will resonate in the very city where the Brotherhood’s legacy is most troubled.

Whether Seattle is ready to forgive — or forget — remains to be seen.

SeattleNewsNet Feature — September 25, 2097

 

North Redmond: The City’s Forgotten Battlefield

What began as a string of scattered turf skirmishes has become, in the words of one Seattle City Council aide, “a low-intensity war we’ve chosen to ignore.”

In North Redmond, heavily armed gangs wage daily battles over crumbling blocks of what is, to outsiders, little more than an urban wasteland. Yet for the Ancients, the Spikes, the Rusted Stilettos, and countless smaller outfits, these streets mean territory, survival, and prestige.

Runaway Firepower

The weapons being deployed are far beyond the pistols and knives of Seattle’s past. Residents report the near-daily use of RPGs, shoulder-mounted missiles, heavy machine guns, and even assault cannons. Surveillance footage shows gangers firing on Knight Errant drones with guided anti-vehicle rockets. No official source can confirm where these arsenals originate, but security analysts quietly speak of “runaway military surplus” from conflicts across the PCC border and smuggling routes that stretch as far as Bogotá.

Law Enforcement Stalemate

Every attempt by law enforcement to intervene has been met with overwhelming and coordinated violence. Patrols entering North Redmond are targeted almost immediately, ambushed by gangs who know every alley, every choke point, every escape tunnel. “It’s suicidal to go in without armor support,” admits one Lone Star officer, speaking off the record. The last major pacification attempt in July left four officers dead and nine wounded.

City Hall insists it is “in discussions with our security partners” about the next steps. But sources close to the negotiations say the real battle is being fought behind closed doors: Lone Star and Knight Errant are locked in a legal struggle over who has jurisdiction — and who would bear the losses.

Spilling Over

For years, Seattle has tolerated Redmond’s chaos, dismissing it as a problem that contained itself. But in the past three years, violence has intensified and begun to spread beyond the Barrens. Businesses on the Bellevue fringe report shakedowns by well-armed gangs, while delivery convoys into Kirkland have come under fire. Now, the rest of Seattle is starting to notice.

“The question isn’t whether North Redmond is dangerous,” says Dr. Helena Cho, a sociologist at UW. “It’s whether the city can afford to keep pretending the fire won’t spread.”

For the moment, the shooting continues — unseen by most, unbearable for those trapped inside, and unsolved by the powers that be.

Beyond North Redmond

North Redmond may be the city’s most notorious battlefield, but it is not alone. Seattle has long tolerated zones of abandonment where corporate contracts falter and municipal authority never truly returns.

  • Tourmaline (Redmond): Once a manufacturing hub, now a landscape of stripped warehouses where combat biker gangs stage running battles by night. Residents say the fighting is “for show,” but stray gunfire claims lives almost weekly.

  • Glow City (Redmond): A maze of melted chemical ruins and warped buildings, where toxic shamans and squatters wage a quieter, more insidious war. Few outsiders enter willingly — those who do often vanish.

  • The Pothole (Ft. Lewis): A dockside district where smuggler cartels and syndicate militias operate with impunity. Heavy weapons are as common as fishing nets, and the Coast Guard openly avoids patrolling its waters.

  • The Puyallup Barrens (South): Long dismissed as “already lost,” but recent intel points to Awakened gangs binding elemental spirits to guard their turf. If true, this marks a dangerous escalation in urban conflict.

Security consultants warn that any one of these districts could become “the next North Redmond” if ignored. The violence is no longer isolated — it is migratory, shifting with the flow of guns, drugs, and desperation.

For now, the firefights remain scattered, the city’s corporate heart still gleaming above the fray. But Seattle’s neglected margins are burning, and each spark risks setting the sprawl ablaze.

SeattleNewsNet Daily Bulletins – September 25, 2097

 


Weather & Environment

  • A rare stretch of stable skies this week: forecasts predict cool mornings with patchy fog, highs around 17°C, and only light drizzle moving in from the Sound. Commuters rejoice after last week’s acid-tinged rainfall warnings.

  • Mount Rainier’s seismic profile shows continued low-level rumbling, but University of Washington geologists insist the activity is “well within safe thresholds.” The mountain’s glow has dimmed noticeably since late August, prompting cautious optimism.

Traffic & Transit

  • A major snarl on I-5 this morning after an automated cargo hauler jackknifed near Everett. GridLink rerouted most autonomous vehicles, but expect lingering congestion through the evening.

  • Seattle UnRail unveiled its first fully automated passenger pods on the Renton–Downtown express line. Early adopters report lightning-fast service… but also increased nausea complaints. There is also Matrix speculation regarding when the first pods will get hacked and turned into high-speed drone race rigs — with unwilling passengers.

Local Politics & Governance

  • The UCAS Inspector General’s office confirmed an inquiry into alleged kickback schemes within the Seattle Utilities Board. Anonymous leaks suggest several million nuyen skimmed from water-purification contracts.

  • In Bellevue, community leaders push back against corporate encroachment after Wuxing’s proposal to redevelop three blocks of mixed housing into “smart-commerce hubs.” Protestors staged a sit-in outside city hall.

Culture & Lifestyle

  • The Fraser River Salmon Festival opens today in Vancouver, featuring augmented-reality fishing tours, genetically restored salmon tastings, and drone-piloted fireworks over False Creek.

  • Seattle’s Belltown district just unveiled a massive new street art installation — a kilometer-long holographic mural called Dreaming of Rain, blending neon graffiti and AR projections. Early reviews call it “mesmerizing and impossible to navigate without bumping into tourists.”

Crime & Security

  • Lone Star reports a 5% uptick in matrix-enabled car thefts this month. Security experts blame “copycat code” spreading on shadow boards.

  • Redmond residents report a string of grisly alley killings, though Knight Errant dismisses them as “gang reprisals.” Some eyewitnesses whisper about glowing yellow eyes in the dark — officials refuse to comment.

  • In North Redmond, daily gang turf wars continue to claim multiple lives, even on so-called “quiet” days. Shootouts between the Ancients, the Spikes, and smaller syndicates have turned entire blocks into no-go zones. Recent attempts by Knight Errant and Lone Star to pacify the area were met with lethal force; several officers were killed in ambushes last week. City Hall is currently “in discussions with our security partners” over next steps, but insiders suggest the real battle is unfolding behind closed doors — a legal dispute over which contractor has jurisdiction to intervene and who gets to be paid extra.

Sports & Entertainment

  • The Seattle Screamers Urban Brawl team clinched a playoff berth last night, beating the Vancouver Marauders 12–10 in a bloody overtime match. Three players remain hospitalized.

  • Halo’s upcoming Vancouver concert on the 27th is already sold out, with local scalpers demanding upwards of 2,000¥ per ticket. Seattle fans are bracing for the final two-night homecoming at the end of the month.

Monday, August 11, 2025

Dossier: Velaxas

 


Also known as: The Devourer, The First Scourge, The Hunger That Speaks, The World-Breaker, The Worm That Endures
Possible True Name: Unknown
Apparent Metatype: Great Dragon (black, obsidian-scaled variant)
Current Status: Partially awake; locus of influence believed to be deep beneath the Seattle Metroplex, near/under Mount Rainier
Primary Sources:

  • Contact with Philip Harrowfield / TB

  • Contact with Wizkid

  • Data gathered from the Universal Brotherhood’s Northeastern branch

  • Fragmentary allusions from other dragons (esp. Lofwyr)


General Profile

Velaxas claims to be the first of all dragons, predating even the First Age of myth. He insists he alone remembers—or has knowledge of—a time before the First Age, when multiple worlds of the Solar System were inhabited by various “peoples” (interpreted as metatypes or similar). According to Velaxas, at some point over five million years ago, all of these civilizations relocated (or fled) to Earth.

He asserts that no trace of these ancient off-world cultures can currently be found because the magical level of the Sixth Age is not yet high enough to perceive the past. When mana rises further—and with billions of metahumans alive now—he predicts their return, or at least the re-emergence of their ruins and artifacts.

Philip, intrigued (and perhaps partially convinced), has engaged Halo to help raise funds for research into the arcano-ancient Solar System. There is suspicion that Saeder-Krupp is already engaged in similar work, based on cryptic remarks from Lofwyr.


The Ages According to Velaxas

(All claims are his own; veracity unconfirmed)

  1. Pre-First Age – Multiple inhabited worlds in the Solar System; all peoples migrate to Earth for unknown reasons. Velaxas already exists.

  2. First Age / First Scourge – Grows tired of “the lesser races” and annihilates them.

  3. Second Age / Second Scourge – Wakes to find metahumanity resurgent; attempts extermination again. Opposed by other dragons, defeated, and imprisoned in an astral prison.

  4. Third Age / Third Scourge – Remains imprisoned, yet claims to have influenced events from afar. Specifically, he takes credit for bringing the Horrors into the world for the first time—whether by summoning, guiding, or manipulating others to do so. If true, this was indirect destruction; if false, it is calculated myth-making.

  5. Fourth Age / Fourth Scourge – Metahumanity seals itself in kaers to survive the Horrors, but Velaxas says he had already corrupted some of their gods (Passions), ensuring the seeds of ruin were inside the walls.

  6. Fifth Age – Slumbers; claims to have gifted “nuclear fire” to the world, though this did not end the Age. Widely considered the weakest part of his narrative.

  7. Sixth Age (Present) – Partially awake; Universal Brotherhood works toward his revival, experimenting on magically sensitive children and possibly creating the first technomancers.


Physical Form

  • Described as black as night, scales like obsidian, drinking in light rather than reflecting it.

  • His mere presence is death; his breath will unravel your spirit (allegedly).

  • Sensed through the walls of his prison as immense, more like a living mountain than a winged serpent.

  • The sheer scale makes his claims of “world-destroying” power unsettling—but also raises doubts as to whether any single being could truly achieve it alone.


Personality and Modus Operandi

  • Speaks with arrogance tempered by an ancient patience.

  • Often plants ideas rather than issuing direct commands.

  • Views the cycle of Ages—and the destruction of civilizations—as inevitable.

  • Demonstrates fascination with interplanetary history, using it as a lure for ambitious agents.

  • Annoyed by the Universal Brotherhood for disturbing his rest—but suggested to Wizkid that subverting the UB to Halo’s cause may be better than destroying it outright.

  • Confessed to creating the first obsidimen, and has shared methods for controlling them—raising the question: would he give away such secrets if he truly intended to break free, or is this part of a longer con?


Imprisonment & Current Reach

  • Location: Deep beneath Seattle/Mount Rainier, in a sealed astral prison from the Second Age.

  • Mind-to-Mind Contact: Can communicate directly with Philip/TB, and has done so with others.

  • Matrix access: Can link to the Matrix using Resonance.

  • Redmond Cult: A small, violent group guards the only known tunnel to the barrier of his prison. They believe Philip/TB is Velaxas’s envoy and follow his instructions—mainly to keep intruders away from the tunnel shaft.

  • Maria Gardner: Philip’s mother-in-law-to-be has been under Velaxas’s influence for some time. Promises to “behave” but is under constant surveillance.


Matrix Presence & Resonance AbilitiesDragon Politics and Blood Feuds

  • According to Lofwyr, Velaxas murdered both of his mates across different Ages.

  • Velaxas, however, has told Wizkid outright that Astrid Nygård (Tallaxia, the Radiant, White Blossom of the Second Age) is one of these supposedly “dead” mates—alive and active in the Sixth Age.

  • If true, either Lofwyr is misinformed, Velaxas is lying, or Astrid’s “death” was a deception even to her own kind.

  • This revelation, if real, links Velaxas to Astrid in ways neither may want made public.


Matrix Presence & Resonance Abilities

  • A fragment of Velaxas—enabled by cooperative technomancers—has learned to access the Matrix via Resonance.

  • This Matrix avatar interacts with Wizkid and appears less overtly malevolent than Velaxas’s physical/astral self, though motives remain opaque.

  • Can “hack” certain bioroid models via Resonance and seize direct control. Last such incident ended with a warning from Philip/TB: stop, or there would be no more coexistence.


Threat Indicators

  • Possible architect of all previous Scourges—directly or indirectly.

  • Historically able to corrupt divine-level entities (Passions).

  • Holds knowledge of interplanetary metahuman history and magic (if true).

  • Linked to the Horrors, possibly their first summoner or manipulator.

  • Willing to provide others with dangerous magical knowledge for unclear purposes.


Strategic Considerations

  • Direct confrontation is not advised; historical precedent suggests that only united draconic action can contain him.

  • His current partial wakefulness may limit direct action, but influence operations are active.

  • Control of narrative and information critical—Matrix leaks could boost cult recruitment.

  • Assess long-term risks of employing obsidimen using methods provided by Velaxas—control may be temporary or illusory.

Dossier: Astrid Nygård

 


Title: Speaker of the Scandinavian Socialist Union
Status: Publicly, head of the Interim Council; privately, believed to be orchestrating a political consolidation/coup.
Aliases/Nicknames: “The Queen of Scandinavia” (media branding, not a title of law), possible true name: Tallaxia (unverified).


Public Biography

  • Born: Official records place her birth in Trondheim, Norway, 2037. Early life accounts are sparse and carefully curated.

  • Education: Political science and law at the University of Oslo, with an exchange year in Berlin.

  • Career Path: Rose through the bureaucratic ranks of the Scandinavian Socialist Union (SSU) with remarkable speed; became Speaker in 2093.

  • Political Persona: Charismatic, measured, always in control. Prefers strategic long games over dramatic displays. Publicly committed to pan-Scandinavian unity, strong social welfare, and “harmonious modernization.”


Current Role & Power

  • Interim Council Leadership: Following a wave of “security reforms” and the quiet sidelining (or silencing) of dissenting Council members, Astrid is now effectively running the SSU’s executive branch and is believed to have extensive influence over the industrial-military sector as well.

  • Behind-the-Scenes Influence: Coordinates state surveillance, regulatory capture, and corporate partnerships through the Alignment Division, a trans-corporate consultancy headquartered in Copenhagen.

  • Ambition: Rumored goal is nothing less than total oversight of all conscious entities in the SSU — metahuman, AI, and spirit alike.

  • Political Branding: The “Queen of Scandinavia” image is a deliberate PR campaign, evoking stability and continuity for a population unsettled by economic strain and external political chaos.


Known Affiliations

  • Alignment Division: Astrid sits on the board. The Division blends public consultancy work with technomantic research and occult experimentation.

  • Great White Dragon Theory: Shadow sources claim she is secretly a dragon in metahuman form, but there exists no proof, only some very vague circumstantial "evidence."

  • Historic Ties: Said to have been aligned with certain Awakened resistance groups in her early career, though these claims are largely buried in the public record.


Rumors & Intel (Unverified)

Collected by Wizkid’s network, passed to Philip; reliability uncertain.

  1. True Identity: Astrid Nygård is allegedly Tallaxia, the Radiant, also called the White Blossom of the Second Age.

  2. Dragon Lineage: Tallaxia was once the mate of Lofwyr, Saeder-Krupp’s golden monarch.

  3. Death: Supposedly slain by the dread Velaxas.

  4. Survival Theory: If she truly is Tallaxia, her continued existence suggests either a miraculous resurrection or that the “death” was an elaborate feint.