Showing posts with label London. Show all posts
Showing posts with label London. Show all posts

Thursday, August 7, 2025

JOURNAL ENTRY – PHILIP HARROWFIELD // AUG 14-19, 2097

 

Time doesn’t move in hours anymore. It moves in events. Signatures. Flights. Flames. Uploads. Screams. Applause. Data streams. Deals. It never stops, never slows. Every waking minute is more than busy, even in my dreams I am working.

Welcome to my life.


August 14. Berlin → Seattle.

After the final concert in Berlin, I was ferried by suborbital shuttle back to Seattle—ostensibly for “rest,” but in reality for... let’s call it research. The sun-stone of Huitzillin still pulses inside me, a spiritual infection of purpose, and the scepter of Amun-Ta hums when I draw near. According to reputable sources, only I can wield it properly.

The result?

My Fijian Marines—combat bioroids of Aztechnology origin—are reborn as obsidimen. Stone-skinned. Relentless. Loyal (we think, it's impossible to verify other than through actual service). And surprisingly intact mentally, at least the ones who survive. About one-third make the transition. The rest die, or worse. It’s not magic I control. Not really. I’m just a conduit for something older and stranger. Still, I manage to create over a hundred over the course of two exhausting days. A start, but we have to do better.

Also, I may have turned UCAS Senator Miles Travers into a windling. Yes, President Evans’ husband. He volunteered, if it matters. And signed a waiver.

The real question now: what am I becoming—am I mage, or a vessel for something else?

Even Maria Gardner, my dear mother-in-law-to-be—now de facto head of research—doesn’t pretend to know. But she’s very excited. That’s a good thing, and probably also not a good thing. She's been known to turn homicidal when agitated, so let's try to focus her talents in a constructive direction, shall we?

August 17–18. London, UK.

London is a mess—fractured, ungovernable, and thick with ghosts. The inner city clings to hypermodern-Victorian aesthetics, a museum curated by billionaires. The rest of the metroplex is sprawl and soot. Perfect backdrop for a concert about myth and unity.

Halo leans hard into Arthurian legend. The shattered land, the sword, the true king. Unity. Glory. Hope. It’s all beautifully rendered—simsense fidelity like you’ve never felt before. If you let yourself go, you’re not just watching the story. You are the sword. You are the sorrow. You are the promise.

Some critics will say it's hollow pageantry. That the corporate fingers are showing. That she’s selling myth like another flavor of soda. But if you’d seen the faces in that crowd—both digital and real—you’d understand it’s something more. Something rawer.

August 18. London. Intimate Concert.

The private follow-up was tighter, quieter, and more reverent. Fewer swords, more silence. Halo performed in the ruins of a pre-Crash cathedral, lit only by spectral flames and residual grief. The narrative shifted toward the leaders of the past—those who rose in times of chaos to unite the many.

I watched from the edge of the crowd. Or tried to. Everyone wanted a word. An angle. An audience. I didn’t mind. This is the job now. Corporations. Nations. Metahumanity. The whole machine turns, and I’ve become one of the cogs that knows it’s a cog. Which might be worse.

But I’m not just here for symbolism. I came to London to buy something.

Specifically: PanGen Industries.

225 billion nuyen. Paid partly by Skyway Elite, the rest cobbled together through interlocking loans, asset transfers, and financial maneuvers so convoluted even I barely follow them. EuroLabz is happy—they’re offloading a biotech asset that never quite reached breakout profitability. And I’m happy because I now own the infrastructure of a dream.

PanGen is, on paper, a standard Seattle-based medical research firm: legal, reputable, boring. But buried under all the layers is its Dark Division—focused on the HMHVV strain. The vampire virus. Some tried to monetize it as a cure. Others, as a weapon. They failed. But now I hold the keys.

The labs. The staff. The equipment. And most importantly: two research AIs, Genesis and Pandora. One is coldly brilliant. The other, invasive and homicidally creative when not properly watched. Exactly the kind of minds I need for the Axon Research Initiative. What would have taken years, I acquired overnight.

Sometimes, it’s easier to buy the future than build it.

August 19. London.

One last day of rest (if you can call it that) before the tour moves on. Halo’s tireless, the team’s drained, and I’m seeing double—both from lack of sleep and from my own fractured reflection.

The work never stops. Not in meatspace. Not in the Matrix.

Wizkid is more active than ever. Scheming. Bending data. Whispering to AIs and dragons alike. He feels almost... separate now. Like another version of me splintering off and building his own empire in neon and code.

But that’s fine. I trust him. He's never betrayed our covenant.

If it sounds like I’m tired, it’s because I am. Sleep has become something I do in microbursts during flights.

But we’ll keep moving. We must. Mount Rainier stirs. Velaxas whispers. The world is accelerating, fragmenting, twisting itself into something new and unrecognizable.

We need to move fast to stay on top.

Friday, July 18, 2025

Great Britain in Shadowrun: 2097

 


“United Kingdom?” Mate, that union broke faster than a cheap commlink in a mana storm.

Overview

In 2097, Great Britain is no longer a unified state—just a name used nostalgically by history sims and aging monarchists. What remains is a shattered archipelago of fiefdoms, free cities, corpo baronies, awakened strongholds, and anarcho-zones. Each town, district, or even neighborhood might be governed by a different force—druids, megacorps, gangs, ghost cults, or worse.

Officially, the “Throne-in-Exile” still exists, represented by a semi-AI monarch and a pageantry-simchannel consortium known as Crown Holdings Authority. But everyone knows power flows elsewhere.

Whether you’re shadowrunning, soul-searching, or smuggling, expect the unexpected—and pay your local toll-witch.


Key Themes

  • Fragmented Sovereignty: No central control. Every region operates under its own system—if there is one.

  • Magical Bloat: Wild ley lines, old gods returning, and warlocks claiming lordship over real estate.

  • Corporate Feudalism: Megacorps don’t want to own Britain—they want to carve it into pieces and sell it back to you.

  • Haunted Heritage: Ghosts walk. Spirits talk. The past refuses to stay buried.

  • Gilded Decay: The rich live in retrofitted aristocratic splendor. The poor starve beneath rusted monorails.


London: Sprawl of Crowns and Ashes

“Every tower in London casts two shadows—one for the poor, and one for the past.”

Greater London is a paradox: half-sunken, gang-plagued, and leyline-distorted… yet still the beating heart of a nostalgic empire dreamed up by corporate simsense designers.

  • Central London is operated by the Crown Holdings Authority—a syndicate of megacorps, simcrown influencers, and “neo-aristocrats.” The aesthetic is corporate-Victorian cosplay: top hats, tailored coats, and AR scepters that track your compliance score.

  • The City (Square Mile) is corporate property. No taxes, no laws, just contracts and clean extractions.

  • Outer Boroughs range from gang zones to eco-enclaves. The ley lines here fluctuate with moods and murders.

Weird Shit Around the Thames:

  • The water spirits of Docklands don’t like being filmed.

  • Tower Bridge sometimes vanishes between realities.

  • There’s a kraken. Officially denied. Definitely real.

Notable Factions:

  • The Towerbinders – Hermetic elites running Thames-touched skyscrapers.

  • The Wigs – AR-crowned nobles who duel over sponsorships and tax havens.

  • The Iron Company – Saeder-Krupp’s local “commerce guild” (read: death-dealing logistics).

  • The Black Abbey – A whispered theocratic order tied to ghost summoning, tabloid sorcery, and possible necromancy-as-a-service.


Regional Rundown

Southwest (Cornwall, Devon, Somerset)

  • Druidic autonomy. Roads dissolve into mist.

  • Magical sites awaken, disrupting both Matrix and mana.

  • Corporate prospecting is hazardous to your soul.

Midlands (Birmingham, Leicester, Coventry)

  • Cybergangs and old unions now run as armed communes.

  • Midlands Steel Pact (Ares-aligned) operates as a paramilitary industry protectorate.

  • Rogue AIs occasionally declare sovereignty.

Wales

  • A spiritual buffer zone. Ruled by ancient spirits, blood oaths, and the Rhondda Resistance—a technomagical liberation front.

  • Dragons are worshipped. Sometimes fed.

  • Foreign corps avoid the interior. Local ones vanish trying to expand.

North (Manchester, Leeds, Newcastle)

  • Politically aggressive ork and troll autonomy movements.

  • Crime syndicates openly hold mayoral seats.

  • The Lake District is waking up... and it remembers the Fey.

Scotland

  • Part of the Gaelic Compact, but really a Faerie frontier.

  • The astral and physical blend in the Highlands.

  • Edinburgh acts as a neutral zone for magical colleges, rogue scholars, and illegal spell traders.

  • Highland access? Invite only.


Ireland (Éire) – See Separate Entry

Ireland operates as a separate elven-dominated state with its own problems, including:

  • Seelie vs. Unseelie politics.

  • Strict technomancer oversight (as ritual musicians, naturally).

  • A running list of ex-British mages seeking asylum.


Travel, Trade, and Trouble

  • Heathrow International is Zurich-Orbital-run. Expensive, invasive, clean. Not for smugglers.

  • Thamesport (offshore floating arcology) is the preferred entrance for corps, diplomats, and those who don’t want their shoes wet.

  • Eurotunnel is an open-air black market and cult recruitment corridor.


Shadowrun Hooks

  • Neo-Victorian Extraction: Steal a peerage document from the House of Lords-Simsense Studio.

  • Haunted Heist: Infiltrate a manor whose guests have been dead 200 years but won’t stop gossiping.

  • Smuggler’s Rite: Transport awakened contraband across ley-warped Welsh hills while being hunted by druidic surveillance owls.

  • Dual Reality War: Break a stalemate between a rogue AI ruling Coventry and a blood-mage baroness backed by Evo.


Final Word

Great Britain is not one place. It's a thousand stories, stitched together by fog, greed, and ghostlight. There is no master key—only local permissions, shifting truths, and whispers of royalty that never really left.

If you're brave, brilliant, or just desperate enough, there's always a crown to steal and a curse to earn.