Version 0.99 (2025-04-29)
Shadowrun: 2097 is not your grandfather’s Shadowrun. Let’s
explore the differences in setting and rules.
The Setting
Welcome to the year 2097, a time when the world stands at
the precipice of a new era shaped by the confluence of magic, technology, and
corporate power. This is a world where neon lights cast long shadows in the
urban sprawl, and megacorporations wield power that eclipses most governments. Amidst
this complex web of intrigue, you and your team of shadowrunners navigate the
dangerous streets of the Seattle Metroplex, a place where opportunity and peril
walk hand in hand.
The Awakening and the Rise of Magic
Magic returned to the world in 2020, coinciding with the
global COVID-19 pandemic. Initially dismissed as stress-induced delusions or
strange viral mutations, it soon became apparent that something far more
profound was happening. People began to awaken to magical abilities, and the
metahuman races—elves, dwarves, orks, and trolls—emerged, reshaping the social
and political landscape. Over the decades, the world has struggled to adapt to
this new reality, where ancient myths walk alongside cutting-edge technology.
The First and Second Matrix Crashes
The digital world has faced its own upheavals, with the
First Matrix Crash in 2029 and the Second Matrix Crash in 2064, both
devastating the global internet infrastructure. These events led to the rise of
more secure, hardwired systems and a renewed focus on controlling the flow of
information. In the aftermath, global megacorporations tightened their grip on
both the digital and physical realms, leading to an era where privacy is a
luxury and money equals power.
The Great Reawakening of 2089
In 2089, the world was shaken once more by the Great
Reawakening—a global surge in magical energy that drastically altered the
balance of power. The surge brought with it the emergence of technomancers—individuals
who could seamlessly integrate magic and technology, bending both to their will
in ways previously thought impossible. This new phenomenon sent shockwaves
through the corporate world, as the megacorporations had long sought to
engineer such a fusion with only limited success.
Technomancers quickly became both a coveted resource and a
hunted threat. Corporations poured vast resources into capturing, studying, and
replicating technomancer abilities, while also deploying black ops teams to
eliminate those who refused to come under their control. In this new age, the
boundaries between magic and technology blur more than ever, leading to a race
among the world's most powerful entities to dominate this new frontier.
Seattle: The Heart of the Shadow World
Seattle remains one of the most important hubs in this new
world order. As a thriving metroplex within the UCAS, it is a key battleground
in the struggle for control over magic, technology, and the spaces where they
intersect. But Seattle's significance extends far beyond its borders.
Gateway to the East
Seattle is often called the "Gateway to the East"
due to its strategic location and deep ties to nations across the Pacific. It is
a major economic and cultural bridge between the UCAS and powerful Asian countries
like Japan, China, and Korea. The city’s ports are among the busiest in the
world, facilitating trade in both legal and illicit goods. Corporations with
interests in both the East and West converge in Seattle, making it a melting
pot of cultures, technologies, and, increasingly, magical practices.
A Complicated Relationship with the UCAS
Despite its strategic importance, Seattle’s relationship
with the UCAS is strained. The city has long harbored a sense of independence,
fueled by its unique position and diverse population. Many in Seattle feel that
their city’s priorities are often overlooked by the distant government in
Washington, D.C. This sentiment has only grown as Seattle’s ties to the Pacific
nations deepen, leading to a rising undercurrent of discontent.
Some factions within the city advocate for greater autonomy
or even outright secession from the UCAS, arguing that Seattle’s future lies
with its Pacific allies rather than its North American neighbors. Others push
for reforms to give Seattle a stronger voice within the UCAS. Meanwhile, the
federal government keeps a wary eye on the city, recognizing its importance but
also its potential as a flashpoint for broader unrest.
As shadowrunners in Seattle, you will find yourselves at the
crossroads of these tensions, navigating a city where the struggle for power
and influence plays out not just in the boardrooms and back alleys, but across
continents.
Timeline
Mid-20th Century
·
1945
(July 16th, 1945): The Trinity
Test at Los Alamos, the first detonation of an atomic bomb, inadvertently
triggers the first instance of magic returning to the world. This event remains
classified and unknown to the public.
Late 20th Century to Early 21st Century
·
1999: The world narrowly avoids the Y2K bug, setting the stage for
increased paranoia about digital technology.
·
2020: The Awakening occurs alongside the COVID-19 pandemic, marking the
return of magic and the emergence of metahumans.
·
2029: The First Matrix Crash devastates global infrastructure, adding
strain to an already chaotic international situation.
Mid-21st Century
·
2042: Space colonization accelerates, driven by key technological
advancements in materials and propulsion technology.
·
2045: First Martian colony established, with humans thriving in space
thanks to biotech and AI.
·
2057: Dunkelzahn, the first dragon to run for public office, becomes
President of the United Canadian and American States (UCAS).
·
2064: The Second Matrix Crash further devastates global network
systems, leading to a resurgence in secure, hardwired communications.
2070s
·
2072: Augmented reality is now almost ubiquitous, while
direct-interface virtual reality become widespread. BTL addiction emerges as a
threat to public safety.
·
2074: First successful transfer of human consciousness into a fully
digital form.
·
2077: Metahuman rights become a significant global issue.
2080s
·
2080: Global megacorporations dominate Earth's political landscape,
relegating most nations to a secondary role.
·
2082: The first successful uplift of a non-human animal to full
sapience.
·
2085: Bioware and cyberware become widespread, leading to new forms of
inequality.
·
2089: The Great Reawakening brings a surge in magical energy and the
emergence of technomancers, individuals who can seamlessly integrate magic and
technology.
2090s
·
2091: Colonization of the outer solar system begins in earnest, with
major corporations establishing bases on Titan and Europa.
·
2094: The first successful integrations of magic and technology are
achieved. Aztechnology and Eldritch Dynamics, particularly the Seattle branch
of the latter, emerge as leaders in this groundbreaking research. Their
advances in creating tech-magic hybrids mark a new era, though the full
implications of their work remain to be seen.
·
2097: The current year. Earth's political landscape is dominated by
megacorporations and powerful magical entities. Tensions between different
factions—those who embrace pure technology, those who favor magic, those who
blend the two, and the newly emerged technomancers—are reaching a breaking
point.
The Rules
Shadowrun: 2097 uses a streamlined system built
around Success Checks (SCs) and damage rolls. Most checks use 2d10 plus a
modifier based on skill ranks and two key attributes. Roll 3d10 and drop one if
you have Advantage; drop one chosen by the GM if you have Disadvantage. If your
total equals or exceeds the Target Number (TN), you succeed. Margin of Success
(MoS) affects outcomes—more MoS means greater effect. Rolling doubles increases
MoS (or worsens failure).
Combat uses 1 Major, 1 Move, and 1 Minor action per turn,
plus 1 Reaction per round. Damage is rolled with d6s and modified by attributes
or weapon stats. Armor uses Penetration Threshold (PT) and Damage Reduction
(DR) to mitigate damage. Edge is a resource for influencing rolls, increasing
damage, or surviving fatal situations.
These rules are not designed to replicate every Shadowrun
supplement or cover every edge case. They provide a flexible framework. Content
from other Shadowrun material—gear, NPCs, powers—can be quickly adapted using
these core mechanics.
The goal is fast, reactive, and cinematic play—high-stakes
decisions with minimal overhead.
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