Version: 0.8
Chapter 3: Attributes
Attributes are one of the three fundamental pillars of
character definition in the game, alongside skills and talents. They represent
a character’s inherent qualities and capabilities, providing a baseline for
their abilities and influencing how they interact with the world.
Attributes are divided into four main categories:
- Primary
Attributes: Core attributes that define a character’s physical and
mental/social capabilities, further subdivided into Physical and
Mental/Social attributes.
- Secondary
Attributes: Special attributes applicable only to mages, runners, and
major NPCs, with Essence being intrinsic to all living beings.
- Derived
Attributes: Values like health and stamina are calculated from primary
attributes.
- Defensive
Attributes: Derived from primary attributes, these provide resistance
to various forms of attack.
Primary attributes
Eight primary attributes define a character, split evenly
between physical and mental/social categories.
Characters with high Strength and Vitality are
physically powerful and resilient. Strength contributes to offensive
actions, while Vitality ensures endurance and recovery.
Agility and Dexterity balance speed and
precision. Agility governs movement and evasion, while Dexterity
focuses on fine motor control and tool or weapon handling.
Cunning and Intellect represent mental
sharpness. Cunning governs tactical thinking and adaptability, while Intellect
covers broader knowledge and analytical ability.
Resolve and Presence balance inner strength
and external influence. Resolve denotes mental toughness, while Presence
allows a character to lead, inspire, and influence others.
Attribute Rankings (0 to 10+):
·
0 – Absent: You cannot perform tasks
related to this attribute.
·
1 – Weak: Below average; related tasks
are difficult.
·
2 – Below Average: Slight deficiency;
tasks require extra effort.
·
3 – Average - Low: Lower end of normal;
can handle tasks but may struggle.
·
4 – Average - Typical Human: Standard
level; no particular difficulty in related tasks.
·
5 – Above Average: Slightly better than
average; excels in relevant tasks.
·
6 – Noticeably Superior: Clearly above
average; recognized for strength in this area.
·
7 – Exceptional: Far above average;
highly capable and often regarded as gifted.
·
8 – Near-Superhuman: Nearly unmatched;
performs feats most find impossible.
·
9 – Superhuman: Far beyond human norms;
performs with incredible ability.
·
10 – Peak of Human Potential: Achieves
the absolute maximum for humans.
·
11+ – Beyond Human Limits: Surpasses
human potential, entering the realm of the extraordinary or supernatural.
PHYSICAL ATTRIBUTES
Strength (ST)
Represents raw physical power and the ability to exert
force. Affects actions like lifting, breaking objects, and physical combat.
Role in Character: High Strength indicates dominance
in brute force and physical feats. These characters can overpower opponents and
perform tasks requiring considerable muscle.
Vitality (VI)
Reflects overall health, endurance, and resilience.
Determines how well a character can withstand physical stress, recover from
injuries, and resist illness.
Role in Character: High Vitality denotes robust
health and stamina, allowing characters to endure prolonged physical activity
and recover quickly from setbacks.
Agility (AG)
Represents speed, coordination, and graceful movement.
Affects how quickly a character acts, evades, or performs acrobatic feats.
Role in Character: High Agility allows characters to
move nimbly, evade attacks, and perform complex movements with ease. It is
crucial for roles that require quick reflexes and precision.
Dexterity (DX)
Measures skill and precision in tasks requiring fine motor
control, such as lock-picking, crafting, or using delicate tools and weapons.
Role in Character: High Dexterity suggests expertise
in tasks requiring hand-eye coordination and finesse, making the character
proficient in using weapons and tools with great accuracy.
MENTAL/SOCIAL ATTRIBUTES
Cunning (CU)
Reflects strategic thinking, cleverness, and the ability to
outwit opponents. Governs awareness, quick thinking, and resourcefulness.
Role in Character: High Cunning indicates a character
adept at manipulation, tactical planning, and problem-solving. They excel in
navigating complex situations and spotting opportunities.
Intellect (IN)
Measures knowledge, reasoning, and analytical skills.
Governs how well a character learns, understands concepts, and solves
intellectual challenges.
Role in Character: High Intellect reflects deep
knowledge and strategic thinking, making characters capable of solving problems
that require insight and education.
Resolve (RE)
Represents mental fortitude, determination, and the ability
to withstand psychological stress. Affects persistence and resistance to
coercion.
Role in Character: High Resolve means a character is
strong-willed and able to endure emotional and psychological challenges. They
are determined and less likely to succumb to external pressures.
Presence (PR)
Reflects a character’s aura, charisma, and ability to
influence others. Governs leadership, charm, and making a lasting impression.
Role in Character: High Presence enables a character
to captivate and lead others, excelling in roles that require persuasion and
leadership. They make strong impressions and can command attention in social
situations.
Secondary attributes
Secondary attributes represent unique or rare qualities that
apply only to certain types of characters, such as runners, magic users, or
exceptional individuals. Most ordinary people have a value of 0 in all
secondary attributes except for Essence. Only runners and other
exceptional individuals have Edge, and only magic-using characters have Magic
or Resonance scores. Essence is unique in that all living things
have some amount of Essence, but pure machines do not.
Edge (EDG)
Edge
represents a character’s luck, their ability to tap into extraordinary outcomes
or avoid potential disasters. It measures the character’s capacity to influence
the odds in their favor during critical moments.
Role in
Character: Characters
with high Edge experience more favorable outcomes in high-pressure situations.
Edge can be used to reroll failed checks, enhance the success of an action, or
occasionally allow the character to perform beyond their normal abilities. It
is a crucial resource for overcoming challenges that require a little luck or
pushing the limits of what’s possible.
Calculation: Edge is typically determined during
character creation and may be influenced by a character’s background or
experience. Most NPCs do not have Edge. Humans, however, have an inherent
advantage and gain +1 Edge compared to other species, reflecting their
adaptability and resourcefulness.
Essence (ESS)
Essence measures a character’s connection to their innate
humanity or true self, particularly in the context of technological or magical
enhancements. Essence represents the purity of one’s being and influences how
much a character can be altered by cybernetic implants or other modifications
before losing their essential human qualities.
Role in Character: High
Essence indicates that a character is largely unmodified and maintains a strong
connection to their natural self. Characters with high Essence experience fewer
penalties related to technological or magical interference. Conversely, low
Essence indicates heavy augmentation or magical tampering, which might grant
powerful abilities but at the cost of personal vulnerability, reduced humanity,
or susceptibility to certain magical effects. Essence is also critical for
magic users, as reduced Essence limits their ability to perform magic
effectively.
Calculation: Essence
starts at a base value (typically 6 for unmodified humans
and metahumans) and decreases based on the amount of cybernetic augmentation or
drastic magical alteration a character undergoes.
Magic (MAG)
Magic
represents a character’s inherent magical ability or affinity with the mystical
forces in the world. It governs the character’s capacity to perform spells,
rituals, or other magical actions. Magic is essential for characters who wield
magical powers, whether through learned spells, innate magical talents, or
ritualistic practices.
Role in
Character:
Characters with a high Magic attribute can perform powerful spells and access
deeper realms of magical knowledge. They are more effective in casting,
sustaining, and controlling magical effects. Conversely, characters with low or
no Magic have no access to mystical powers and are unaffected by magical
limitations or penalties. A reduction in Essence (from cyberware, for example)
directly reduces a character’s Magic rating, making Essence critical for
maintaining magical prowess.
Calculation: Magic is typically equal to the
character’s Essence (for magically active characters), but it may vary
depending on their training, background, or magical traditions. Cybernetic or
technological augmentation that reduces Essence will also decrease Magic.
Resonance (RES)
Resonance
represents a character’s connection to the digital world, particularly for
those with a deep affinity for the Matrix and other advanced digital
environments. Resonance is critical for technomancers—individuals who can
manipulate the digital world in ways others cannot.
Role in
Character:
Characters with a high Resonance score can interface with the Matrix in unique
and powerful ways, using their abilities to manipulate data, control machines,
and perform feats that go beyond traditional hacking. Resonance governs the use
of special abilities like threading complex programs or interacting with
digital entities without the need for physical hardware. Similar to Magic,
Resonance is deeply tied to a character’s Essence—cyberware and technological
augmentation can disrupt a character’s connection to Resonance, reducing their
abilities in this area.
Calculation: Resonance is typically based on the
character’s natural abilities as a technomancer and is also linked to their
Essence. Like Magic, if a character’s Essence is reduced by technological
augmentation, their Resonance will decrease accordingly.
Derived attributes
Derived attributes are calculated from a combination of
primary attributes and reflect key aspects of a character’s ability to function
in combat and stressful situations. These attributes include initiative,
health, and stamina, all of which are critical for survival and success in the
game world.
Initiative (NT)
Initiative
represents a character’s ability to act quickly and decisively in high-pressure
situations, combining physical agility with mental sharpness. Characters with
high Initiative can assess and react to danger faster than others, allowing
them to act before their opponents.
Role in
Character: High
Initiative gives a character the upper hand in combat and fast-paced
situations, allowing them to act first, set the pace, and potentially avoid or
mitigate danger before it escalates. It’s especially important for characters
focused on quick reflexes, such as those engaged in combat or fast
decision-making roles.
Calculation: 2x Agility + Cunning.
Health (HT)
Health
represents a character’s overall physical condition and resilience to damage.
It measures how much physical harm a character can endure before incapacitation
or serious injury.
Role in
Character: High
Health allows a character to withstand more physical punishment and recover
more effectively from injuries. This is essential for characters expected to
engage in combat or survive dangerous environments, making them tougher and
harder to take down in physical confrontations.
Calculation: 12 + Strength + 2x Vitality.
Stamina (SM)
Stamina
reflects a character’s ability to maintain both physical and mental effort over
long periods. It combines endurance, willpower, and mental resilience to
measure how well a character can push through fatigue and stress.
Role in
Character: High
Stamina allows characters to persist in extended physical activities or
high-stress mental challenges. It is vital for characters who need to remain
effective during prolonged battles, intense physical exertion, or situations
requiring mental toughness and concentration over time.
Magic
and the Matrix:
Stamina is essential for mages who cast spells and plan to interact with the
Astral in any way and for deckers and technomancers who plan to do intrusive
netruns.
Calculation: 12 + 2x Vitality + Resolve.
Size (SZ)
Size
determines the physical dimensions of a character or creature, impacting
combat, movement, and interactions with the environment. Each size category has
specific mechanics that affect how characters engage in combat, hide, and
occupy space.
Medium
size: Humans, Orks,
Elves, Dwarves
·
Standard
size with no special modifiers.
Large
size: Trolls
·
Advantage
on Ranged attacks against them due to their large size.
·
Disadvantage
on Stealth because their bulk makes it harder to hide or move silently.
Speed (SD)
Speed
represents a character’s movement rate during combat or exploration. While
movement is abstracted, it helps to compare against a standard movement scale.
The following values are typical for each race, with 12 meters per round being
the human standard.
·
Humans: 12
meters per round.
·
Orks: 12
meters per round.
·
Dwarves: 10
meters per round (slightly slower due to shorter stature).
·
Elves: 14
meters per round (more agile and graceful than other races).
·
Trolls:
16 meters per round (despite their size, trolls move quickly to close the
distance in combat, but their size creates significant disadvantages in stealth
and makes them easier targets).
Defensive attributes
Defensive attributes (aka defenses) are crucial in
mitigating or avoiding damage and other adverse effects during combat. Each
type of defense protects against specific forms of attacks.
Dodge (DGE)
Represents a character’s agility and capability to evade
both melee and ranged attacks, making it harder for opponents to land a
successful hit.
Formula: 14 + AG
(Agility) + CU (Cunning)
Note that ranged attacks also have a Target Number derived
from range, movement, visibility modifiers, and cover. Use whichever value is
higher (dodge typically only comes into play if you have exceptional reflexes
and/or the range is short and there is no cover).
Parry (PRY)
Indicates a character’s ability to deflect or block incoming
melee using weapons or unarmed techniques. If you’re a physical adept or armed
with a melee weapon, this is likely your primary line of defense against melee
attacks.
Formula: 14 + Brawl or
Melee skill (depending on whether you’re armed or not)
Composure (CMP)
Composure is a
character’s ability to maintain their calm and poise under social pressure. It
is primarily used to resist social “attacks,” such as bluffs, feints,
intimidation, or manipulation.
Formula: 14 + CU
(Cunning) + PR (Presence)
Discipline (DSP)
Reflects a character’s mental fortitude and willpower,
crucial for resisting mental attacks, magical compulsions and fear effects, or
other forms of psychological pressure. If the source of the effect is more
social in nature, such as a gang trying to intimidate you, use Composure
instead.
Formula: 14 + RE
(Resolve) + PR (Presence)
Resilience (RSL)
Measures a character’s toughness and endurance, used to
resist effects like knockdowns, physical debuffs, or sustained damage.
Formula: 14 + ST
(Strength) + VI (Vitality)
Active defenses
When the GM asks you to "roll defense," they’re
referring to an active defense—the game’s version of a saving throw.
Instead of the attacker (typically the GM) rolling against your defense (such
as Dodge, Parry, etc.), you roll to match or exceed a Target Number (TN)
or the attacker’s roll. This keeps the focus on the player and reduces GM
workload, while maintaining the same hit chances as the static system.
Active defenses are used not only in combat but also to
resist various harmful effects. For instance, you might be asked to make a
Dodge check to avoid an environmental hazard or roll Resilience to resist the
effects of a poison or electrical discharge.
How Active Defenses Work
Each defense roll is calculated using the following formula:
2d10 + attribute bonuses
The TN you need to beat varies depending on the attack or
effect. Below are the different types of defenses, their calculations, and an
example of when each might be used.
Dodge (DGE)
Represents your ability to evade melee or ranged attacks.
Formula:
2d10 + AG (Agility) + CU (Cunning)
Example:
The GM asks you to make a Dodge check vs. TN 16 to avoid falling debris. If
your AG is 3 and CU is 2, you would roll 2d10 + 3 + 2. If the result
equals or exceeds 23, you successfully dodge the debris.
Parry (PRY)
Measures your ability to block or deflect melee attacks
using weapons or unarmed techniques.
Formula:
2d10 + Brawl or Melee skill (depending on whether you're unarmed or
wielding a weapon)
Example:
Parry, as an active defense, comes into play only rarely. Continuing from the
dodge example above, if you were holding a door or a riot shield, you might be
allowed to use that to deflect the falling debris instead of dodging but this
is a corner case.
Composure (CMP)
Reflects your ability to remain calm under social pressure,
bluffs, or manipulation.
Formula:
2d10 + CU (Cunning) + PR (Presence)
Example:
The GM asks you to make a Composure roll vs. TN 20 to resist being intimidated
by a gang leader. With a CU of 5 and PR of 4, you roll 2d10 + 5 + 4. If
your roll beats 20, you remain composed under pressure.
Discipline (DSP)
Represents your mental resilience and ability to resist
magical, mental, or psychological attacks.
Formula:
2d10 + RE (Resolve) + PR (Presence)
Example:
A mage attempts to cast a fear spell on you, and the GM calls for a Discipline
check vs. TN 15. If your RE is 4 and PR is 3, you roll 2d10 + 4 + 3.
Beating the TN means you resist the spell’s effects.
Resilience (RSL)
Measures your physical toughness and ability to withstand
damage, debuffs, or hazardous conditions.
Formula:
2d10 + ST (Strength) + VI (Vitality)
Example:
You’re hit by a powerful electrical shock, and the GM asks for a Resilience
check vs. TN 20 to avoid being knocked out. With ST of 8 and VI of 8, you roll 2d10
+ 8 + 8. If the roll beats TN, you endure the shock without losing
consciousness.
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