Version: 0.5
Notes: This is pure WIP. There is no balance, and there are lots of weird effects. Take it with a grain of salt. I just put this up to show the categories and some of what might come.
Group 9 Astral/Magic WIP
Focus: Specializes in
interacting with spirits and the astral plane. Characters can summon, banish,
and communicate with spirits and traverse the astral realm.
Tier 1
Astral Perception
- Description: The character can see into the
astral plane and detect magical auras.
- Effect: Gain the ability to perceive astral
auras and entities. You gain +2 to astral
awareness checks.
Spirit Summoner
- Description: The character can summon
low-level spirits to assist in combat or tasks.
- Effect: Summon a low-level spirit to perform
one task or assist in combat for one round.
Astral Communication
- Description: The character can communicate
with spirits or beings from the astral realm.
- Effect: Gain the ability to communicate with
spirits, understanding their language and intent.
Banishment Training
- Description: The character has learned to
banish low-level spirits with ease.
- Effect: Gain a +2 bonus to checks made to banish or dispel
low-level spirits.
Tier 2
Improved Summoning
- Description: The character can summon
stronger spirits capable of more complex tasks.
- Effect: Summon a medium-level spirit to
perform tasks or assist in combat for one round.
Astral Combatant
- Description: The character gains bonuses when
fighting in the astral plane.
- Effect: Gain +2
bonus to attack and defense rolls while in the astral
plane.
Spirit Pact
- Description: The character forms a bond with
a spirit, gaining passive benefits.
- Effect: While in a spirit’s presence, gain +1 to all Willpower checks.
Astral Projection
- Description: The character can project their
consciousness into the astral plane for reconnaissance.
- Effect: Project your astral form to explore
distant places or communicate with spirits.
Tier 3
Master Summoner
- Description: The character can summon
multiple spirits at once or more powerful spirits.
- Effect: Summon two low-level spirits or one high-level spirit to assist in combat for
one round.
Spirit Banishment
- Description: The character can banish
high-level spirits with ease.
- Effect: Gain Advantage
on checks to banish high-level spirits.
Astral Mastery
- Description: The character can act more
swiftly while in the astral plane.
- Effect: Gain an
additional action when fighting in the astral plane.
Tier 4
Ethereal Command
- Description: The character can command
spirits to perform complex tasks or attack with precision.
- Effect: Gain +2
bonus to command spirits to perform specific tasks.
Astral Conduit
- Description: The character can channel astral
energy into physical form, empowering their attacks.
- Effect: Gain +2
bonus to physical attacks while channeling astral energy.
Tier 5
Supreme Spirit Mastery
- Description: The character can summon the
most powerful spirits capable of altering the battlefield.
- Effect: Summon a high-level spirit capable of altering the
environment or battlefield for one encounter.
Astral Guardian
- Description: The character has a permanent
guardian spirit that protects them in both the physical and astral
realms.
- Effect: Gain a guardian spirit that automatically defends
you in the astral or physical realm.
Group 10 Spellcasting WIP
Specializes in casting spells across different disciplines,
including combat magic, healing, and enchantment. Characters manipulate magical
energy to create various effects.
Tier 1
Elemental Bolt
- Description: The character can cast a basic
elemental attack (fire, ice, or lightning) at their foes.
- Effect: Cast a bolt of elemental energy that
deals 1d6 elemental damage
(choose the element when casting).
Healing Touch
- Description: The character can restore a
small amount of health to themselves or an ally through magical healing.
- Effect: Restore 1d6 Health to yourself or one ally within
touch range.
Enchant Item
- Description: The character can temporarily
enchant an object or weapon, granting it magical properties for a short
time.
- Effect: Enchant a weapon or item to gain +1 to attack or defense for the next combat
encounter.
Mana Shield
- Description: The character can create a weak
magical shield that absorbs incoming damage.
- Effect: Create a shield that absorbs 5 damage from any attack. The shield lasts
until the damage is absorbed or the encounter ends.
Tier 2
Chain Lightning
- Description: The character can cast a
lightning spell that jumps between multiple targets, hitting several
enemies in quick succession.
- Effect: Deal 1d6
lightning damage to one target, then jump to two
additional targets within 10 meters, dealing half damage to each.
Greater Heal
- Description: The character can restore
moderate health to multiple allies through a powerful healing spell.
- Effect: Heal up to 3 allies within 10 meters, restoring 2d6 Health to each.
Aura of Protection
- Description: The character can grant nearby
allies enhanced defense against physical and magical attacks.
- Effect: Allies within 10 meters gain +2 to all defenses for one round.
Arcane Blast
- Description: The character can release a
blast of pure magical energy, damaging all enemies in range.
- Effect: Deal 2d6
magic damage to all enemies within a 5-meter radius.
Tier 3
Firestorm
- Description: The character can summon a
powerful storm of fire that damages all enemies in a large area.
- Effect: Deal 3d6
fire damage to all enemies within a 10-meter radius. Enemies must make a
Resilience check or suffer Burning
status for one round.
Regeneration
- Description: The character can cast a spell
that continuously heals themselves or an ally over time.
- Effect: Restore 1d6 Health at the end of each round for up to
3 rounds.
Mass Enchant
- Description: The character can enchant
multiple weapons or objects at once for a limited time.
- Effect: Enchant up to 3 weapons or items at once, granting +2 to attack or defense rolls for one combat
encounter.
Tier 4
Earthquake
- Description: The character can summon seismic
magic to destabilize the battlefield, damaging and stunning enemies.
- Effect: Deal 3d6
physical damage to all enemies within a 15-meter radius. Enemies must make a
Resilience check or become Stunned
for one round.
Divine Intervention
- Description: The character can call upon
divine magic to instantly heal and protect an ally from death.
- Effect: Heal one ally within 5 meters to full
Health and grant them immunity to
all damage for one round.
Tier 5
Reality Warp
- Description: The character can manipulate the
very fabric of reality, changing elements of the battlefield or negating
incoming attacks.
- Effect: Once per encounter, alter the
battlefield, creating difficult terrain, sealing exits, or negating one
powerful attack.
Ultimate Elemental Mastery
- Description: The character can cast a
devastating elemental spell of any type with maximum power.
- Effect: Cast an elemental spell (fire, ice,
lightning, etc.) dealing 5d6 damage
to all enemies within a 20-meter
radius. Enemies suffer Disadvantage
on any attempt to resist the spell's effects.
Group 11 Matrix WIP
Specializes in hacking, Matrix combat, data manipulation,
and cyberwarfare. Characters interact with the digital world, infiltrating
networks, and controlling devices remotely.
Tier 1
Basic Hack
- Description: The character can hack into
low-security systems with ease, gaining access to basic functions.
- Effect: Make a Hacking check to bypass
low-level security protocols on a device or network.
Data Surge
- Description: The character can overload a
system with data, causing minor disruptions or confusion.
- Effect: Overload a system, causing it to
malfunction for 1 round
(e.g., cameras go offline, doors lock, etc.).
Matrix Perception
- Description: The character can perceive
hidden data or weaknesses in digital structures, giving them an edge in
the Matrix.
- Effect: Gain Advantage
on checks to spot hidden data, traps, or vulnerabilities
in the Matrix.
Signal Boost
- Description: The character can boost their
signal strength or hacking range, allowing them to operate from farther
distances.
- Effect: Increase your hacking range by 50% or boost your connection strength,
reducing the chance of interference or disconnection.
Tier 2
Firewall Bypass
- Description: The character can hack into more
secure systems, gaining access to restricted data.
- Effect: Make a Hacking check with Advantage to bypass secure firewalls and
access restricted systems.
Matrix Combatant
- Description: The character gains bonuses in
virtual combat, allowing them to damage enemy avatars or systems.
- Effect: Gain +2
bonus to attack and defense rolls when engaging in Matrix
combat.
Data Steal
- Description: The character can steal valuable
information from secure systems without leaving a trace.
- Effect: Gain Advantage
on checks to steal data without alerting security or
leaving a digital trace.
Technomancy
- Description: The character can manipulate the
Matrix without the use of traditional tools, accessing systems through
sheer willpower.
- Effect: Gain the ability to hack systems or
interact with the Matrix using Willpower
instead of conventional tools.
Tier 3
Cyberwarfare
- Description: The character can launch
powerful attacks on enemy networks, shutting down systems or inflicting
damage.
- Effect: Deal 1d6
damage to enemy systems or avatars in Matrix combat. This
damage bypasses standard defenses.
Network Control
- Description: The character can take control
of a network or device, bending it to their will.
- Effect: Gain control of one networked device
or system for 1 round.
You can force it to perform actions within its capabilities.
Advanced Technomancy
- Description: The character can manipulate the
Matrix on a larger scale, affecting entire networks or regions.
- Effect: Gain the ability to manipulate or
control an entire network or multiple systems at once for 1 round.
Tier 4
Total System Override
- Description: The character can gain complete
control over any digital system for a limited time.
- Effect: Gain control over any system for 1 round. This can include security,
communications, or defense systems.
Virtual Invulnerability
- Description: The character becomes nearly
immune to most Matrix-based attacks for a short time.
- Effect: Gain immunity
to all Matrix-based attacks for 1 round.
Tier 5
Matrix God
- Description: The character can dominate the
Matrix, controlling entire networks and systems at will.
- Effect: Gain control over an entire Matrix
region or network for 1 encounter.
You can override all systems within the network.
Cyber Ghost
- Description: The character can remain
undetectable in the Matrix, allowing them to operate without fear of
being tracked or attacked.
- Effect: Gain invisibility
in the Matrix, making you undetectable to both systems and enemy hackers
for 1 encounter.
Group 12 Vechicle/Drone WIP
Specializes in piloting vehicles, controlling drones, and
managing complex machinery. Characters can operate, repair, and optimize
vehicles and drones, excelling in remote operations.
Tier 1
Basic Drone Command
- Description: The character can control simple
drones, giving them basic commands for surveillance or tasks.
- Effect: Gain the ability to command one low-level drone to perform basic tasks,
such as surveillance or minor repairs.
Vehicle Maneuvering
- Description: The character is skilled at
piloting vehicles, gaining bonuses to speed and control.
- Effect: Gain a +2 bonus to vehicle handling checks for speed
and maneuvering.
Mechanical Repair
- Description: The character can repair minor
damage to drones or vehicles in the field.
- Effect: Repair 1d6 damage to a drone or vehicle during
combat.
Drone Spotter
- Description: The character can use drones to
enhance vision or reconnaissance over a large area.
- Effect: Gain +2
bonus to Perception checks when using drones for
reconnaissance.
Tier 2
Advanced Drone Command
- Description: The character can control more
advanced drones, giving them more complex orders.
- Effect: Gain the ability to command higher-tier drones to perform more complex
tasks or engage in combat.
Vehicle Evasion
- Description: The character is skilled at
avoiding enemy fire or obstacles while piloting a vehicle.
- Effect: Gain +2
bonus to vehicle defense checks to avoid enemy fire or
navigate dangerous terrain.
Overclock
- Description: The character can push a drone
or vehicle beyond its normal limits, improving performance temporarily.
- Effect: Gain +2
to attack rolls or speed when controlling a drone or
vehicle for 1 round.
Remote Override
- Description: The character can take control
of enemy drones or vehicles for a short time.
- Effect: Gain control of one enemy drone or
vehicle for 1 round.
The original operator can make a Willpower check to resist.
Tier 3
Swarm Command
- Description: The character can control
multiple drones at once, coordinating them for maximum efficiency.
- Effect: Command up to 3 drones at once, giving them coordinated
orders for 1 round.
Vehicle Combat Mastery
- Description: The character gains bonuses when
using a vehicle in combat, improving both weapons and defenses.
- Effect: Gain +2
to attack rolls and defense checks when using
vehicle-mounted weapons.
Drone Combat Specialist
- Description: The character’s drones can
engage in direct combat, dealing significant damage to enemies.
- Effect: Gain +2
to attack rolls when commanding drones in combat.
Tier 4 Talents
Vehicle Supremacy
- Description: The character has achieved
near-perfection in vehicle operations, dominating the battlefield from
their vehicle.
- Effect: Gain +4
to all vehicle-related actions for 1 encounter.
Advanced Swarm Command
- Description: The character can control a
large number of drones, coordinating devastating attacks.
- Effect: Command up to 6 drones to attack multiple targets or
perform complex tasks.
Tier 5 Talents
Omnidrone Control
- Description: The character can control an
unlimited number of drones within a large area, allowing them to command
a full fleet.
- Effect: Gain control of any number of drones within a 1 km radius, commanding them to attack or
perform tasks.
Supreme Pilot
- Description: The character’s skill with
vehicles is unmatched, allowing them to perform impossible maneuvers.
- Effect: Perform any maneuver with a vehicle without penalty,
even in extreme conditions.
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