Version: 0.7 (bare bones WIP)
Notes: Mostly generic defense-boosting talents, but I tried to include a few unique ones to show what's coming. Didn't want to wait with these until too late.
Group 6 Resilient (Physical)
Toughness, stamina, and resistance to damage and
environmental effects.
Tier 1
Endurance I OK
·
Description: The
character has developed the stamina needed to endure long battles or harsh
environments.
·
Effect: Gain +6 to maximum Stamina.
Resilient I OK
Description: The
character’s body has become hardened, reducing damage from non-magical physical
sources.
Effect: Gain +2 to Resilience defense
Second Wind OK
·
Description: The
character can recover stamina or health in the midst of battle.
·
Effect: Once per Short
Rest, recover 6 Stamina or 4 Health as a
Minor action.
Toughness I OK
·
Description: The
character’s body has adapted to absorb more punishment, increasing
survivability in combat.
·
Effect: Gain +4 to maximum Health.
Tier 2
Adrenaline Surge OK
·
Description: The
character can tap into a rush of adrenaline, gaining bonuses for a short burst
of action.
·
Effect: Once per Short
Rest, gain Advantage on all combat-related rolls
for one round.
Endurance II OK
·
Description: The
character has developed the stamina needed to endure long battles or harsh
environments.
·
Effect: Gain +6 to maximum Stamina.
Iron Jaw
·
Description: The
character’s physical resilience allows them to shrug off knockout effects and
stunning blows.
·
Effect: Gain Advantage on checks to resist knockout effects or
being Stunned. If you are Stunned, reduce
the duration of the effect by 1 round.
Resilient II OK
·
Description: The
character’s body has become hardened, reducing damage from non-magical physical
sources.
·
Effect: Gain +2 to Resilience defense
Toughness II OK
·
Description: The
character’s body has adapted to absorb more punishment, increasing
survivability in combat.
·
Effect: Gain +4 to maximum Health.
Tier 3
Endurance III OK
·
Description: The
character has developed the stamina needed to endure long battles or harsh
environments.
·
Effect: Gain +6 to maximum Stamina.
Resilient III OK
Description: The
character’s body has become hardened, reducing damage from non-magical physical
sources.
Effect: Gain +2 to Resilience defense
Toughness III OK
·
Description: The
character’s body has adapted to absorb more punishment, increasing
survivability in combat.
Effect: Gain +4 to maximum Health.
Tier 4
Tier 5
Group 7 Disciplined (Mental)
Resisting mental effects such as fear, intimidation, mind
control, and psychological stress.
Tier 1 Talents
Disciplined I
·
Description: The
character has mastered their mental faculties, making them difficult to
manipulate.
·
Effect: Gain +2 Discipline defense.
Tier 2 Talents
Disciplined II
·
Description: The
character has mastered their mental faculties, making them difficult to
manipulate.
·
Effect: Gain +2 Discipline defense.
Tier 3 Talents
Disciplined III
·
Description: The
character has mastered their mental faculties, making them difficult to
manipulate.
·
Effect: Gain +2 Discipline defense.
Steadfast
·
Description: The
character is immune to feelings of despair and fights harder when the odds are
against them.
·
Effect: Gain Advantage on all checks when facing overwhelming
odds (3 to 1 with each enemy being your own tier).
Tier 4 Talents
Fearless
·
Description: The
character is completely immune to fear.
·
Effect: Gain immunity to all fear-based effects.
Tier 5 Talents
Terrifying
·
Description:
·
Effect: You cause fear in
creatures that oppose you.
Group 8 Composed (Social)
Specializes in social manipulation, persuasion, leadership,
and deception in both combat and non-combat situations.
Tier 1
Charismatic OK
·
Description: The
character exudes charm.
·
Effect: Gain Advantage on Charm checks.
Composed I OK
·
Description: The
character has mastered their emotions, making them difficult to manipulate.
·
Effect: Gain +2 Composure defense.
Empathic OK
·
Description: The
character has a keen ability to read emotions.
·
Effect: Gain Advantage on
Insight checks.
Manipulator OK
·
Description: The
character is skilled at lying and maintaining a convincing facade.
·
Effect: Gain Advantage on Deception checks.
Natural Leader OK
·
Description: The
character can easily inspire or influence allies.
·
Effect: Gain Advantage on
Leadership checks.
Tier 2
Composed II OK
·
Description: The
character has mastered their emotions, making them difficult to manipulate.
·
Effect: Gain +2 Composure defense.
Tier 3
Commanding Presence
·
Description: The
character’s presence can sway public opinion or influence large crowds.
·
Effect: Gain Advantage on Social checks when addressing a crowd.
Composed III OK
·
Description: The
character has mastered their emotions, making them difficult to manipulate.
·
Effect: Gain +2 Composure defense.
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